Using Processing and the provided template, implement the Fish class. You may only make changes to the Fish class. Modifications to the FishTank code is not allowed!
You should analyze the code contained in the FishTank tab in order to determine what you must implement in the Fish class.
The design of the fish is your choice.
60 points – Implementation of each required item in the Fish class
40 points – Complexity and creativity of the Fish
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